Simulator API
skelarm.simulator
Real-time simulator widgets: drag the tip to apply an external force.
SimulatorCanvas
Bases: SkelarmCanvas
Canvas that applies a tip force on left-drag and draws it as a red arrow.
Unlike the base canvas, the mouse does not solve inverse kinematics; the drag
point defines an external force the simulator reads via :meth:external_force.
Source code in src/skelarm/simulator.py
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drag_gesture
property
How many drags have begun: it changes with every new press that grabs (or new programmatic drag).
A consumer that keeps state per drag, such as the offset between the tip and the cursor, can tell from it that a new drag began, even when the previous one ended and the new one began between two of its updates.
drag_origin
property
Where the current drag began: the world point pressed (or first set), else None.
drag_point
property
writable
The current pointer world position (x, y) while dragging, else None.
Settable so the drag target can be driven programmatically (scripting/tests),
bypassing the mouse and :attr:grab_radius gate.
__init__(skeleton)
Initialize the simulator canvas.
Source code in src/skelarm/simulator.py
external_force(stiffness)
Return the spring force pulling the tip toward the drag point.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
stiffness
|
float
|
Force per meter of tip-to-cursor distance. |
required |
Returns:
| Type | Description |
|---|---|
NDArray[float64]
|
The force |
Source code in src/skelarm/simulator.py
mouseMoveEvent(a0)
Move the force target along while a drag is active (begun by a press that grabbed).
A move alone never starts a drag: a press outside grab_radius grabs nothing,
and a drag cleared by the program stays cleared until the next press.
Source code in src/skelarm/simulator.py
mousePressEvent(a0)
Begin a drag on left press (only near the tip when grab_radius is set).
Source code in src/skelarm/simulator.py
mouseReleaseEvent(a0)
paintEvent(a0)
Draw the arm, then the task target (if any) and the drag force arrow.
Source code in src/skelarm/simulator.py
SkelarmSimulator
Bases: QMainWindow
A real-time dynamics viewer with interactive tip forces.
By default the arm runs under zero-torque control; pass a controller to
drive it (e.g. a reaching controller tracking a target). Press and drag the
left mouse button in the canvas to apply an external force at the tip (shown as
a red arrow), which is added on top of the control torque. The elapsed time is
displayed prominently, the joint sliders are read-only and show the simulated
angles, and a checkbox toggles the link centers of mass. Joint limits act as
hard stops.
The window opens paused; start the loop from the transport bar's play button
or by calling :meth:resume.
Source code in src/skelarm/simulator.py
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dt
property
The physics/control step in seconds (each render tick advances substeps of it).
friction
property
writable
Joint viscous friction coefficient (N·m·s/rad); 0 disables dissipation.
is_recording
property
Whether each step is being appended to :attr:state_log.
running
property
Whether the simulation loop is currently advancing.
stiffness
property
writable
Force per meter of tip-to-cursor distance for the interactive drag.
__init__(skeleton, *, controller=None, target=None, target_color=None, target_tolerance=None, stiffness=_DEFAULT_STIFFNESS, friction=0.0, enforce_limits=True, dt=_DEFAULT_DT, log_extra=None)
Build the simulator window for the given skeleton.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
skeleton
|
Skeleton
|
The arm to simulate (its initial |
required |
controller
|
Controller | None
|
Torque controller to drive the arm; |
None
|
target
|
ArrayLike | None
|
A task-space goal |
None
|
target_color
|
str | None
|
Marker color for |
None
|
target_tolerance
|
float | None
|
Success radius (m): when set, the target marker's ring is drawn at this distance in world units. |
None
|
stiffness
|
float
|
Force per meter of tip-to-cursor distance for the interactive drag. |
_DEFAULT_STIFFNESS
|
friction
|
float
|
Joint viscous friction coefficient (N·m·s/rad). Each joint feels a
damping torque |
0.0
|
enforce_limits
|
bool
|
Apply the joint limits as hard stops in the dynamics (default). When
|
True
|
dt
|
float
|
Physics/control step in seconds (default 5 ms). Each render tick runs
enough substeps of |
_DEFAULT_DT
|
log_extra
|
Mapping[str, Any] | None
|
Free-form metadata embedded in the recorded log's |
None
|
Raises:
| Type | Description |
|---|---|
ValueError
|
If |
Source code in src/skelarm/simulator.py
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add_control(widget)
Add an extra control widget above the trailing stretch (for subclasses).
pause()
reset()
Restore the initial pose and velocity, reset any controller, and zero the clock.
Source code in src/skelarm/simulator.py
resume()
Resume advancing the simulation after a :meth:pause.
start_recording()
Begin a fresh state log, capturing the current frame as the first sample.
Source code in src/skelarm/simulator.py
step()
Advance the dynamics by one render tick under the controller (if any) plus the tip force.